If you’re starting off making beats – or any other type of music – and you’re just a little like what I once was, you’re probably thinking that you need the latest Korg Pa4X and the best pair of KRK Rokits in the market, to start making dope beats. But of course you’ve already read or heard somewhere (everywhere, come on) that this isn’t true. Let’s talk about it.
 Let’s start it off from ground 0. You 
haven’t even started making beats, but you want to, like right now. The 
problem is, a DAW (Digital Audio Workstation) can go from 50$ to over 
600$ – depending on what you’re looking at. Now, taking a leap into 
purchasing a DAW without even knowing the basics could turn out 
frustrating: you won’t understand how the program functions, where or 
what everything is, and you’ll just get scared. I remember the first 
time I opened Ableton Live, I thought I’d never understand how it 
worked. So here’s my suggestion. Nowadays everyone knows someone who 
makes (digital) music. Why not ask for a couple of hours a week to get 
your head around their DAW, get to know the basics and to feel more 
confortable about purchasing one of your own. If that’s not possible, 
head out for free DAWs. There’s tons of them: REAPER; PreSonus Studio One 3, ProTools First (yep, even ProTools). Heck, you can even use Audacity
 if you start sampling. Apollo Brown did it, why can’t you? Just one 
thing though. When you do decide to take that step and buy a DAW, check 
out all the demos possible. Putting a price tag on it kind of makes you 
want to stick to whatever decision you make and even though all DAWs can
 do the same (aside from a feature or two), it all comes down to 
workflow. I started on a friend’s FL Studio, but when I wanted to 
sample, I just couldn’t deal with that kind of [work]flow. Ableton 
changed that. So always keep in mind: just because others find it 
perfect, it doesn’t mean that you will.
 So, you still with me? Next up, 
instruments. Because we live in a digital era, nowadays you don’t need 
to buy a guitar to play one, or a trumpet, or the violins, or whatever. 
You just need a DAW or a VST (Virtual Studio Technology). So basically, 
you can have your instruments in your computer and play them with your 
computer’s keyboard. Dope, right? Now, of course it won’t be the same. 
It isn’t going to feel as realistic most of the times, plus, you won’t 
be playing the actual instrument. But it’ll get you started and maybe 
further ahead you’ll be able to play real instruments, or work with 
someone who does. If you already got a DAW, it’ll most likely bring 
instruments. That’s a good starting point. But if you’re looking for 
more, the internet’s filled with free VSTs . Here’s an example – Combo Model F.
 But you should actually be looking out for soundfonts as 
well. Soundfonts are basically sampled instruments, prepared to be 
played as MIDI instruments. But for this you’ll need a player first. 
Native Instruments gives out a free version of Kontakt that’ll work perfectly for this. And hey, here’s a bunch of soundfonts: NewGrounds.
 As for controllers, honestly, your 
computer keyboard will be enough for you at the beginning. I know I used
 it a lot. But yeah, at some point you will feel the need to buy a set 
of keys, or a drum pad, so make your research first. When it comes to 
physical stuff, people often make impulsive purchases. My first midi 
controller was an Akai LPK25 and don’t get me wrong, it was a good 
purchase, I still use it on a daily basis. But had I waited a couple 
more months, and I would’ve bought a keyboard with 49 keys instead. 
Don’t be impulsive. It’s not about making bad purchases. It’s about not 
waiting for making better ones. If the low price version of whatever you
 want serves your needs perfectly, then go for it, otherwise, just wait a
 little more time, save the money and buy exactly what you need. I 
needed a bigger keyboard, in fact, I still need one, but I went with the
 cheaper version, because I wanted a keyboard ASAP. But as for a 
drumpad, after comparing all the MPCs and Maschines on a price-quality 
ground, the Maschine Mikro was, and still is, perfect for my needs.
 Lastly, mixing. I’ll post something on 
better mixes in the near future, but for now let’s talk specifics. Of 
all things you’re going to invest on, this might be the most important 
one. Not because it’ll make your sounds greater automatically. If you 
don’t know squat on mixing, it doesn’t matter if you have the highest 
quality racks. BUT, having a good sound image is key to
 know what you’re working with. If you’re working with a pair of 
earplugs (please don’t do that…just, don’t), you might think your sound 
is the hottest thing on right now, when in fact it isn’t. Or vice-versa.
 When I made the People Change
 beat, I thought it sounded alright, but when I got to hear the drums on
 a pair of monitors…damn, they were lit. Both scenarios are possible. 
What sounds good on headphones, might not be the same on the car stereo 
system, for example. So, if you can’t afford an audio interface and a 
pair of monitors/studio headphones, work with what you have. Get a 
standard pair of headphones (these’ll give you more low ends) and get to
 know how they sound. Try mixing a beat, take it to your car and see the
 differences, test it out until you get a clear mix. I’m working only 
with a pair of AKG K518LE. These are great headphones, but for mixing, 
they aren’t as accurate as studio headphones or monitors. But knowing 
how they work on all ends (and after a lot of ear training), I’m 
starting to get my mixes a lot nearer to where I want them to be. Train 
your ears, understand what you’re working with, compare your beats with 
what’s out there, and mix a lot – DON’T BE LAZY.
 Hip-Hop instrumentals were made by 
people who couldn’t afford any instruments, and look at where it got 
them. You don’t need a lot to start making beats. Just work, research 
and a lot of trail and error.
 Hope this gets you going a little 
further, and hope you didn’t fell asleep halfway. Leave any more 
opinions or suggestions in the comments below.
Written by Suspicious Techniques 
Oddly enough, there's not much about fine tuning music samples on the 
internet, so I decided to share how I go about fine tuning samples in Fl
 Studio. This should apply to all other DAWs, since they should all have
 a fine tuning option.
First, you have to figure out if the sample is actually out of tune and obviously you have to add other sounds to hear that. I suggest to start with a piano sound and try to play along with the sample. Pianos have a nice strong sound and make it easier to hear if the sample is out of tune. If the sample is out of tune, you want to go to the misc tab in the Fl channel sampler.
First, you have to figure out if the sample is actually out of tune and obviously you have to add other sounds to hear that. I suggest to start with a piano sound and try to play along with the sample. Pianos have a nice strong sound and make it easier to hear if the sample is out of tune. If the sample is out of tune, you want to go to the misc tab in the Fl channel sampler.
 Once you're in the misc tab, there will be a fine tune knob at the bottom right hand corner.
Then you can adjust the the fine tune knob to what you hear is best. 
This is where your ears come into play. There really is no correct value
 to set it at, but I recommend to start adjusting the knob between 0 -50
 cents down or 0 +50 cents up. That's usually a good range to find the 
proper tune to match up with other sounds. It usually never ends up a 
100% in tune, but it'll be good enough to not clash with other sounds. 
Also, if you're wondering where to look to see how many cents you're 
tuning the sample to, it should show up right above the Fl 
browser. 
You could also do the opposite and fine tune your instruments to the sample. 
Most vst plugins have a fine tune knob, so that might help if
 you're still having problems with the sample's tune.
In the end, fine tuning samples really comes down to using your ears. If
 you aren't comfortable trusting your ears, it never hurts to do a 
little ear training. There are plenty of online free resources that can 
help with ear training.
Hope that has helped some of you guys out and I'll be sharing some more tips soon!
Hope that has helped some of you guys out and I'll be sharing some more tips soon!
Written by Dar'rell Banks
Today, I'm going to share a cool different way to do slides and tricks 
with your sub bass. First things first, you need to load up a bass 
sample and set it up so that you have complete control over the sample. 
You can do this by slightly moving the CRF knob so that it uses loop 
points, or you can go into the INS tab and set the envelope to do the 
same thing.
Ok, now you want to go to the FUNC tab in the sampler and mess around with the arpeggiator settings.  
 I recommend turning the slide setting on, so you get a smoother sound 
out of the arpeggiator and set the gat knob to the middle or all the way
 to the left.
 If you right click the time knob and go to set, the knob has preset values to help keep things on tempo too.
 So, that's pretty much it! Have fun playing around with this and 
hopefully you come up with some interested slides and sounds. Also, here
 is a link to a Mini Pack of Slides I came up with.
Written by Dar'rell Banks 
A lot of times I hear solid beats made by producers, but after 30 
seconds the beat fails to keep me interested enough to listen to it for 
any longer. So, today I'm going to share 5 tips that have helped me 
maintain relatively interesting beats. 
1. Change those drums. This is probably the simplest tip on this 
list, but it's one of the most overlooked when making a beat. Repeating 
the same 4 bar drum loop for 4 minutes will get boring quick. Add drum 
variation throughout the beat. Take things out to build tension or add 
drum fills/snare rolls to transition into different sections of a beat. A
 really easy trick is to copy your existing drum pattern and change 
around the kicks, snare, ect. Keep doing that over and over and you'll 
end up with a bunch of different drum variations.
2. Copy. Paste. Change. Usually, when us producers are arranging a
 beat, we'll simply copy and paste whole chorus and verse sections. Too 
many producers will just stop there leaving each chorus and verse to be 
the exact same. Doing that is obviously going to make things too 
predictable, so take the extra time to add, remove, and rearrange things
 for additional verses and chorus sections.
3. Transition effects...use them. It surprises me how many 
producers don't use transitions in their beats. No cymbal swells to 
build into a crash. No synth effects to transition into the chorus. Just
 nothing. Transition effects are a great way to let the listener know a 
new section is coming in and keep things feeling fresh. Of course not 
all beat needs transitions, but the next time a beat is feeling a little
 stale try adding some in.
4. The power of Low pass filters,  High pass filters, phasers, flangers, ect.
 Using a filter can turn a regular old beat into something amazing if 
used properly. I've noticed a lot of people have gotten hip to filters, 
but only use them in an intro or outro. Think of filters as another way 
to build tension and create release at parts of a beat. Using a filter 
right before a chorus can cause it to hit harder or using a filter on a 
sound can cause a nice contrast between the verse and chorus sections. 
Phasers, flangers, and chorus effects are also great things to play 
around with. Adding them on certain sounds at different times in a beat 
can make things sound new or even adding them on the overall beat at 
times can beat a good way to transition into different parts of a song.
5. Expand your musicality. This tip takes a lot of effort. 
Especially, for me. I'm lazy at times...I must admit. Anyhow, really 
focusing on changing up musical elements in a beat is truly one of the 
best ways to keep a beat interesting. We'll often settle for a 4 to 8 
bar musical loop and just omit things at parts to change things up. 
Sometimes, it's best to take things a step further by adding a unique 
intro, prechorus, bridge, and outro. Doing that, adds a sense of realism
 and keeps the listener on their toes.
Well, I hope my half decent written tips has helped somebody out there 
and if anybody has more tips to keep a beat interesting be sure to let 
me know and I might to a part two to this. 
Written by Dar'rell Banks 
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